Donkey Kong Country Returns Art Green Hill Zone Poster

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Kid DraculaKonami'southward Castlevania franchise has a reputation for providing dark, epic, frequently chilling musical scores to back-trail the monster-slaying action and tricky platforming.  Sometimes, withal, the music goes in the complete contrary direction and becomes happy, sugary, and perky.  Consider this musical choice from the cutesy Nintendo Famicom spin-off/parody Kid Dracula that incorporates several memorable Castlevania $.25 from the classic "Get-go" theme into an upbeat melody just perfect for juvenile vampire platforming.  Sort of knocks the wind out of the imposing castle, doesn't it?


Sonic the HedgehogSega's Sonic the Hedgehog has covered a lot of ground since his debut nearly 20 years ago.  Some of that ground has been skilful, some bad, and, unfortunately, also much in recent memory has been admittedly awful.  Sonic's fortunes seem to exist changing with this calendar week'southward release of Sonic the Hedgehog four: Episode I for the Nintendo Wii, Sony PlayStation 3, Microsoft Xbox 360, and — terminal week — Apple iPhone, only before we wait frontwards, let'southward take a moment to took back.  I invited my pal and Sonic aficionado Lucas DeWoody to help me narrow downwards Sonic's geography to the x best levels that the franchise has to offer and banter dorsum and along a bit near what makes for a solid Sonic stage.  My text is in ruby-red; his is in blue.  Permit's go correct to it with the first stage on our listing, shall nosotros?

Green Hill Zone
The stage that started information technology all has to be included here.  Reading my monthly gaming magazines as a kid, seeing the large maps of Green Loma Zone stirred my imagination.  The checkerboard blueprint of the ground and unusual loops had me wondering just what this Sonic the Hedgehog fellow was all almost and, moreover, left me doing the mental acrobatics to trace a path for Nintendo's Mario through Sonic'south globe (couldn't be done with the plumber's Nintendo Entertainment Organization skill set, sadly).  Every bit a Nintendo child, I but sampled Sonic at demo kiosks while out shopping with my parents, and then I logged a lot of fourth dimension with this zone and only this zone.

It was the aforementioned manner with me.  My start exposure to Green Colina Zone was in 1991.  I was at Toys R' Us when (unbeknownst to exist) my Mom was trying to discover me a Super Nintendo for Christmas. Sonic the Hedgehog and Super Mario World were both facing off on different sides of the aisle in rival kiosks.  While I still believe Super Mario Globe to exist the better of the two, I have to acknowledge that even in 1991 Green Hill'south iconic checkered structures and abstract visual design was far more interesting than Donut Plains 1.  However, I was a Nintendo fan, so my torrid affair with Sonic the Hedgehog would have to have place back at the office or in hotel rooms – far away from the watchful heart of my Super Nintendo.

Go on reading "Rolling Dark-green Hill Zones: X Top Sonic The Hedgehog Stages" »


WiiNintendo's executives are a precipitous bunch.  They're so sharp, in fact, that they can await ahead and see a twenty-four hour period coming sooner rather than later that sales for the Wii driblet off and never recover.  How can Nintendo ramp upward another holiday season for Wii hardware when pretty much anybody who wants ane owns one by now?  Where does the visitor become from here?  Brad Hilderbrand at Games Are Evil has a few choice quotes from Nintendo president Satoru Iwata about the Wii'southward retirement plans.

"Accordingly, when our consumers are ready to select what they want to purchase for a Christmas gift, how we can encourage them to choose Wii, has now become important. In other words, we practise non accept the mindset that our abode game console business concern will not run across whatsoever further growth so therefore, nosotros accept to do something to sustain the sales," said Iwata in a briefing call.

"Having said that, nonetheless, in that critical sales season, if everything doesn't go ahead just every bit we promise, and if we do non practise annihilation about it, our platform business organisation will be in trouble. We will demand to prepare for such situations."

Though the Wii burst out of the gate sales-wise, things have slowed recently equally market saturation has begun to ready in. While the Wii was a hot commodity its kickoff couple years on the market, once supply caught upward with need and the allure of the console's motion controls wore off things began taking a plough. Nintendo is now finding that the casual market they've worked so hard to court up to at present can be a fickle group, and with hardcore gamers choosing the Xbox 360 or PS3 over the Wii Nintendo finds itself in a strangely vulnerable position.

Ready for some personal speculation?  Nintendo squeezes one more quality holiday season out of the Wii with new high profile titles like Kirby'southward Epic Yarn , Donkey Kong Country Returns , and even Wii Political party .  Side by side year we see the Nintendo 3DS take over the spotlight, and one time The Legend of Zelda: Skyward Sword  is with us, nosotros start to see Nintendo's priorities shift.  The 3DS becomes the chief focus as the Wii quietly sails off into the dusk with a bevy of Player's Choice titles and hardware price cuts seeing information technology off simply before we start to hear about the inevitable Super Wii or whatsoever they plan to call it.  Does this sequence of events sound a picayune familiar?  It should.  It's what Nintendo did to retire the GameCube and introduce the original DS to the globe.  We were then occupied with the handheld organization that the dwelling house console slipped abroad unhindered.  My conventionalities is that information technology's all poised to happen over again.


Super Mario Bros. 25th Anniversary

Nintendo of Nippon and Nintendo's various European divisions are going all out to celebrate the xx-fifth anniversary of the company's landmark Super Mario Bros., but for whatever reason, Nintendo of America hasn't seen fit to bring together in the fun.  Japanese Nintendo fans have been privy to custom commemorative Wii and DSi units as well as a slight reworking of the original Famicom game to replace all of the "?" blocks with "25" blocks.  There are even some fantastic desktop wallpapers to mark the occasion.  One of those wallpapers revels in classic Mario character artwork from the by quarter of a century along with the dates from which those pieces of art originate.  That's all well and good for Japan, but if you're a Due north American Super Mario fan, you lot'll discover that those dates clash with what you know to be truthful.  Yes, Nippon started enjoying Super Mario Bros. 3 in 1988, merely here in Northward America we had to look until 1990.  Meanwhile, Mario's vegetable-plucking take a chance hit Japanese shores in 1992, but North America had Super Mario Bros. two way back in 1988.  Non content to sit down back and use wallpaper that had my pedantic hackles raised, I took it upon myself to perform a little editing magic and create the North American version of this epitome.

Continue reading "Super Mario Bros. 25th Ceremony Wallpaper Updated For North America" »


Sonic the HedgehogThere'due south a running gag in the gaming world that we'd all similar to forget some of the more terrible Sonic the Hedgehog titles, but Sega is aiming to plow the joke into reality.  The company has plans to discontinue various Sonic titles that have received less than stellar reviews, thereby removing them from shop shelves and preventing them from dragging downwards the make.  Kotaku has the news.

Jurgen Postal service, Sega senior VP of Euroep, Middle E and Africa, tells MCV that the publisher-developer has "de-listed" any Sonic the Hedgehog game "with an average Metacritic" score. Potentially, that means coolly received Sonic games like Sonic and the Black Knight, Sonic Unleashed and Sonic Riders.

"We could make a lot of money on back-catalog Sonic titles," Post says, "but let'south proceed the number of Sonic games available nether command. Otherwise you can have cannibalisation. If there are ten Sonic games on the shelves, with people seeing Sonic Blitz or Sonic Blitz Risk, this may not help our overall strategy."

So Sega is wiping abroad every Sonic game since 1999?  Simply seriously, while the hedgehog isn't near the critical darling that he was fifteen years or so ago, he's been making a few worthwhile appearances here and in that location. Sonic Blitz was pretty good as far as these things go, while the daytime portions of Sonic Unleashed were worthwhile.  Meanwhile, the Sonic storybook series for Nintendo Wii and a handful of other titles aren't exactly on anyone'southward in-need list.  Goodbye, subpar Sonic games.  Mayhap Sega is finally getting the franchise back on runway.  Later on all, admitting that ane has a trouble is the starting time pace towards recovery.


Super Mario All-Stars

The commemorative anniversary release of Nintendo's Super Mario All-Stars for the Wii is headed out of Japan afterward all, as the compilation has been fix for a European release.  Yeah, including the soundtrack CD, booklet, and retrospective DVD.  All-time of all, the box art on display at Nintendo of Sweden'due south website is in English (the related press release is not, still), meaning that we could exist ane footstep closer to seeing All-Stars turn up in Northward America.  Subsequently all, the localization may well already be done.  Oh, and don't get also excited over that greyness question mark adjacent to the images of the iv games included on the disc.  I'm pretty certain that's just a placeholder for the PEGI rating and not a tease of subconscious unlockables.  Alright, Nintendo of America.  The ball's in your court.  Make this 1 happen!

(via Kotaku)


Princess Peach's castle Nintendo's Mario Kart 64 independent plenty of solid textile to encourage us to go along coming back for more, but one of the most intriguing mysterious involved the Purple Raceway.  Off the beaten runway of the standard form stood Princess Peach's majestic castle equally seen in Super Mario 64.  Information technology was just in that location; it didn't do annihilation, couldn't exist entered, and served no direct purpose outside of providing a setting for the closing ceremonies of each cup serial.  Still, those of usa who spent lots of time racing through the Mushroom Kingdom back in the day were convinced there was more to information technology than just set dressing.  Joey Davidson muses on what the castle is doing there over at The Big Pixels.

Word on the street was that drivers packing a ghost power-up could blast through the doors of the castle and, I don't know, exist within.  Look, it may sound really stupid and boring now, but the possibility of this special moment existing managed to stone my world for days on end. I remember the week of non-stop karting like it was yesterday. I played the game frontwards and backwards, thanks to that special CC. I considered myself blessed when the championship screen changed afterward I'd browbeaten the package completely.

But largely the castle nevertheless did loom...

I took a cleft at it. I cruised Peach'southward Castle in every CC, time trial mode and in directly-up versus. Information technology was difficult enough rolling prize boxes until I snatched a Boo power-up. So I tried to exercise the damn thing. I grabbed my ghost, took the massive jump over the lake and blasted towards the castle doors, thinking I was virtually to crash head offset into the marvelous world of Mario 64...

I can't tell you how many races I intentionally threw because I wanted to bank check out the castle over again. I call up part of the mystery is that the castle represented a strange crossover moment in Mario games that we didn't usually get to run into.  While the Super Mario games of the era shared the same bones internal logic (Bob-ombs explode, don't jump on Piranha Plants, dark-green mushrooms earn an actress life, etc.) we rarely saw instances of past Mario fabric reappearing so directly in new titles.  Exploring Princess Peach'southward castle in Super Mario 64 was a revelation for a generation of gamers, so to see it again so before long at the fourth dimension was as mindblowing.  Obviously there had to be more to it than a simple cameo.  Maybe we'll finally exist able to race through the castle in the upcoming Mario Kart for the Nintendo 3DS.  After all, the non-playable demo on display back at E3 teased such a notion...


Donkey Kong While the idea for a Virtual Panel that dealt in classic Game Boy and Game Boy Color games was floated for the Nintendo DSi, Nintendo is finally going alee with the idea for the upcoming Nintendo 3DS.  The visitor has outlined plans to begin offer GB and GBC titles such as Super Mario State and The Legend of Zelda: Link's Awakening DX via download.  No prices were announced, but if information technology were up to me, I'd charge $3 for original Game Boy titles and $5 for Color games.  No word on Game Boy Accelerate titles for this service, but those can't be besides far behind once the best of the monochromatic library has been exhausted.

Now, before you lot scoff and wonder why anyone would want to play Super Mario Land twenty-2 years afterwards, I submit that there were some fantastic games for the original Game Boy that deserve another pass.  Excluding the original Pokemon juggernaut (which you know will be represented on Day Ane of the service), there'south Super Mario State 2: Vi Gilded Coins, Super Mario Land 3: Wario Country, Mega Man V, Kirby's Dream Land 2, Metroid Two: Render of Samus, Castlevania Ii: Belmont's Revenge, and Ass Kong (oh my, aye, please, Donkey Kong).  Maybe the Donkey Kong Land trilogy plays improve on a screen that tin can actually keep up with it.  On the Game Boy Colour side of things, nosotros take the two Legend of Zelda titles, Oracle of Ages & Oracle of Seasons, Super Mario Bros. Deluxe, Wario Land 2, and Wario Land iii.  Encounter?  At my pricing structure I've but made you spend $55.  In that location's enough of money in these old games if valued realistically.


Nintendo 3DSKickoff gathering your nickels and dimes because the Nintendo 3DS is coming and it's going to be expensive.  At a press conference in Nihon before today, Nintendo announced that the successor to the DS would reach Japanese stores in February 2011 in both blue and black editions for a cost of ¥25,000.  That's just under $300 at the current exchange charge per unit, by the style.  Due north America and Europe will meet the system in March of next year at an exact date and price to be announced.  As far as games go, a new video is making the rounds that shows the 3DS library in action (in plain 2D, of class).  Check out these clips of Kid Icarus, Metal Gear Solid, Star Play a joke on, Paper Mario, The Legend of Zelda: Ocarina of Fourth dimension, two Resident Evil titles, Mario Kart, Animate being Crossing, Expressionless or Live, and much more.

I've been saying for months now that Nintendo is going to make another billion dollars with the 3DS, but if that $300 toll carries over to the rest of the world, I may accept to up that estimate.  That is very pricey for a handheld organization.  After all, 1 can get a Sony PlayStation 3 or Microsoft Xbox 360 and a game for that price.  This is going to be a turning signal for Nintendo this era, as this price is either too much and not enough people volition buy them to meet the company'southward expectations or everyone empties their wallets and purses to own one.  Oh, who am I kidding?  Everyone'southward going to want one of these (including me), expense be damned.  Of grade, at $300 I would never desire to take this portable system out of my firm.  I would promise that Nintendo of America would sweeten the deal on this a little by packing in a game to increase the value.  A real game!  Not Brain Historic period 3D or a drove of clocks.


Sonic the Hedgehog 4Afterward simmering quietly for the final few months, Sega is finally ready to take Sonic the Hedgehog four: Episode I off of the stove and serve it upward for the Nintendo Wii, Sony PlayStation 3, Microsoft Xbox 360, and Apple iPhone side by side month starting on October 7 for the iPhone and the following week for the Wii, PS3, and X360.  $15 volition snag the console versions, while the iPhone version has yet to sport an announced toll.  It'due south great to see that the first installment is just about ready to become, just is anyone else feeling twitchy nigh that toll tag?  I've been burned by $fifteen games that promise more than they can actually deliver much too oftentimes lately, so while I know I'll accept to become ahead and have the chance on Sonic 4, I besides know that if the game turns out to be a dud (unlikely given how much I enjoyed the demo back at E3), I'll have to re-evaluate my tendency to jump for these $15 downloadable games.  I don't heed taking chances, but if each chance ends poorly, then it doesn't seem also smart to keep taking them.


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Source: https://www.pressthebuttons.com/nintendo/page/125/

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